The entire game hinges on the gradual unveiling of the story if I was to tell you about the characters, back-story, or unfolding of events beyond that, it would ruin the surprise. As it turns out, they're actually in a multilayered dimension where the ghosts of the deceased haunt the halls and bring down any of the living to join them in eternal agony. After performing the charm, they are caught in a massive earthquake that lands them in Heavenly Host Elementary School: the setting for a series of grisly murders of yesteryear that has left the place haunted. The story is deceptively simple on the surface: eight school friends and their teacher perform a simple charm to remain spiritually bound to one another in the wake of learning that one of them will be leaving for another school. Not only does Corpse Party avoid any and all translation-related pitfalls, but it actually manages to shine through as one of the better examples of storytelling in the industry. Localization and translation can be hard when dealing with heavily anime-inspired games like this, especially when you're dealing with plot-heavy narratives. While it boasts many features and qualities that it truly excels at, it's missing some key ingredients that make a great game, and for that reason it comes up short. By Gordon Bryant, posted on 13 January 2012 / 10,939 ViewsĬorpse Party is one of those games that really needs to be approached at the right angle to be truly appreciated.
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