The lack of any music, however, is a bit perplexing. Overall, BADLAND won't necessarily convince you that it was designed specifically for consoles – especially not with its mobile-styled menus – but it's good-looking enough that we don't feel it detracts from a big-screen experience. There's the occasional case where light shines through foliage in the backdrop, causing a slight blurring effect that's unpleasant on the eyes, though it's not a frequent enough occurrence to be a serious bother. Because everything at the forefront is silhouetted and the background is limited to no more than a couple colours at a time, there's no confusion between layers. It helps that the stunning visuals, which look like a cross between Ori and the Blind Forest and Rayman Legends, are crisp and of very high quality. There's a lot of experimentation required of the player, which often leads to death, and thankfully, most levels feature frequent checkpoints to accommodate this design choice. Sometimes these clones are merely a safety net that grants better odds of survival, and other times they play an instrumental role in progression. Another, perhaps the highlight of the bunch, forces Clony to multiply, and being responsible for a large flock of critters with a single button press is equal parts chaotic and exciting. While one may shrink you down small enough to flap through an ultra-narrow maze just ahead, grabbing a deviously-placed pick-up with an opposite effect will cause you to grow, denying access to the only route forward. Because these pick-ups have so many varying effects, and because multiple types are often absorbed at once, it can be tough to determine which you need to nab and which to avoid. Unfortunately, a frequent theme of claustrophobic pathways – filled with lots of head bumping and physics-induced struggling – can keep these scenarios from seamlessly leading one into the next.Īnother major aspect of navigation and puzzle-solving comes in the form of pick-ups, which are scattered throughout each level in a very calculated manner. Whether it comes down to triggering a Mouse Trap-like sequence of events, flying through a maze of portals, or finding ways to slam into switches without colliding with an intruding hazard, there are some truly brilliant scenarios to take part in. One moment we were blazing along and dodging large obstructions, and the next we were brought to a halt and presented with an environmental puzzle that needed to be solved before advancing any further. All in all, using a controller feels fairly genuine, and as long as directional inputs are administered in a subtle manner, the tools required to survive to the end of the game are there.īetween the realistic physics, Clony's uncoordinated movements, and the volatile landscape, there are many types of challenges to overcome. But because thumbstick movements sometimes seem to affect the auto-scrolling speed in jarring and ways, it's certainly not a perfect implementation – though it is manageable once you understand its quirks. Since the thumbstick now plays a role, which allows you to slightly adjust Clony's horizontal placement, there's a bit more to it than there was on a touchscreen device. While the controls are effortless to understand, mastering the movements of Clony – the flying critter you'll be helping to escape these hostile environments – will take much finesse and practice. But unlike the infamous phenomenon mentioned above, BADLAND is elegant, experimental, and eerie – and it's actually a pretty good game.Ĭonsidering it was originally developed for smartphones and tablets, you might assume that BADLAND isn't bringing much to the table however, that's not the case. Pressing the A-button to ascend, and simply releasing to let gravity do its job, this physics-based sidescroller is all about avoiding a gamut of hazards and reaching the end of a level in one piece. It feels wrong to mention Flappy Bird and BADLAND: Game of the Year Edition in the same sentence, but there's no way around it: BADLAND plays a lot like Flappy Bird.
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